Improving Students' Basic Arithmetic Skills Through Gamified Learning with the Math Master App
By Handri Zakki Pratama, S.Pd. – Mathematics Teacher at SMK Yadika Soreang, Indonesia
Introduction
Basic arithmetic skills are a fundamental pillar for students, especially for those in vocational schools majoring in accounting, where accuracy and precision are essential. As Ruseffendi (2006) emphasized in "Fundamentals of Modern Mathematics and Computers for Teachers", arithmetic operations—addition, subtraction, multiplication, and division—must be mastered early through concrete and engaging methods.
However, an initial diagnostic assessment I conducted for Grade X Accounting students revealed an alarming gap in these basic skills.
Problem: Low Arithmetic Proficiency Among Students
Using Quizzizz, I assessed students' understanding of integer operations (positive and negative numbers), multiplication, and division. From two classes (72 students), the average accuracy rate was only 56%, indicating a major issue considering they had completed nine years of formal education.
This gap highlighted the need for a new, innovative approach—one that could increase both mastery and motivation.
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Diagnostic Test For Basic Arithmatic Skills using Quizizz |
Solution: Introducing Gamified Learning with Math Master
To make math practice enjoyable and motivating, I introduced the Math Master app, a gamified mobile application available for free on the Google Play Store:
https://play.google.com/store/apps/details?id=com.kiwifun.game.android.math.master
✅ Why Math Master?
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Simple, intuitive interface
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Progressive levels (easy to expert)
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Score tracking and leveling up system
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Competitive, game-like environment
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Suitable for Android 6.0 and above
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Easy Level on Math Master App |
Implementation Strategy
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Diagnostic Assessment via Quizzizz
Gamified quizzes were used to reduce pressure and encourage honest performance. -
Shared Commitment with Students
After analyzing the results together, we agreed on a strategy to improve math skills through self-directed practice. -
Daily Guided Practice
At the start of each class, students practiced using Math Master for 10 minutes. -
Independent Practice & Reporting
Students continued practicing at home and submitted their progress regularly.
Results: Increased Skill, Confidence, and Motivation
After just four sessions, I observed:
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Faster and more accurate arithmetic responses in class
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Improved student confidence
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Higher enthusiasm for independent learning
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Formation of consistent learning habits outside class
Students expressed excitement about leveling up and improving scores, showing how gamification can enhance intrinsic motivation.
Reflection and Recommendations
This experience reinforced how vital it is to assess students honestly at the start of the school year. Gamified apps like Math Master not only fill academic gaps but also bring joy and motivation back into learning.
Recommendation:
Teachers across disciplines and education levels can benefit from using Math Master or similar tools, especially at the beginning of the school year to assess and address foundational knowledge.
Conclusion
Gamified learning is not just a trend—it’s an effective educational strategy. With tools like Math Master, teachers can transform traditional arithmetic drills into engaging, student-driven experiences.
Reference
Ruseffendi, E.T. (2006). Fundamentals of Modern Mathematics and Computers for Teachers. Bandung: Tarsit
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